- 1.16.5. Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options Some merchants sell the needed ingredients. 130 needed for best tier Plasma Grenades. highly recommended. Underrail character build calculator & theorycrafting tool . My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. other skils are throwing, traps, biology, mechanics, electronics and tailoring. Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. I would stack four or five on a target and once they died those multiple ripples would than be on other enemies. It's not doing anything for you. You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking. Sorry if my post seems fragmented, I wrote as I was reading your build. 7 int. Whats the good strength to have in that build. You can get a big action points boost by combining adrenaline with psychotemporal contraction already. I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! I had a few points in traps, enough to be able to set simple poisoned bear traps and EMP-traps, but otherwise mostly used the element of surprise, as well as the extreme movement speed, to stay at an optimal distance at all times. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Unless this is some kind of deliberate RP choice or part of the build theme, it's just terrible. Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. Anyone have any solid builds? This build is way fun, as it kinda forces you to think and prepare your battlefield, then strike hard. o7, Aww Thank you!! Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. This is more or less my progress so you have an idea: Mental Subversion is not a particularly strong feat. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. I would call these flavor not optimal. Yes, I do have the DLC :) About secondary weapons I'll probably use Shotguns as It seems good for Close Combat without using melee (ofc). Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. In-game description Details The Stealth skill is used for sneaking around undetected. It is a THOUGHT CONTROL neural overload build. All rights reserved. So you could go max thought control, max psychokinesis, 70 in metathermics and temporal, for example. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. A gimmick psi build. Focusing on increasing the strength of that ability. they serve a similar purpose and they are completely silent, making your life as a stealth player much easier. :^). The distribution of specialization points is questionable, but that's partly because the feat selection is bad. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. @King Fossil, Thank you so much! All rights reserved. Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. Casino Underrail - a .44 Hammerer build. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. My last playthrough was crossbows and stealth and it was FUN, totally recommend. Persuasion and Intimidation are both massively overcapped. Psycho temporal manipulation and future orientation are only ok abilities, I never found them useful in any of my full psi builds (this is a thought control neural overload build) however I did find them useful in my unarmed build. You have decent control options outside of items. Hello! Choosing stealth over tank isn't suboptimal. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Or was it part of a main quest? Huh? :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! I'd recommend Stealth (as someone who abhors stealth). #8. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Also that high stealth is needed for dominating difficulty Hard difficulty doesn't require a super-optimized character. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. A stealthy trapper with xbow is one of my favorite builds. Stealth: ? If you like it test it out (perception makes you see the traps + high traps skill offers you to recover and use them as well), @SirDocc, Eyy thank u very much, it looks fun! 3 will. Need help with a balanced shotgun build. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This page was last edited on 14 October 2017, at 08:06. https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. Psi is a better Pat Fusty, change my mind. You'll need those for your stealth skills. Which crafting disciplines are most important? As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. Played a non psi version through Normal mode and it was a cakewalk: https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. Can you provide me with the best stats and skills for stealth? Obviously this is not a crafting character. Yes some feats he choose where in theme and not optimal I agree. Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. Also, even when it does activate, the resulting damage is typically unimpressive, because, barring incredible luck with RNG, it's not feasible to massively stack up TD on many targets simultaneously. Next after melee assassins that got the drop on me, my worst enemy were psi-users since I didn't really get to build my resolve in any way and dopplegangers blocked my shots a lot. It can expand all vendor inventories with Mercantile checks. Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. Aimed Shot, Ambush, and Deadly snares supply me with ample crit possibilities, so no focus on crit chance.Pneumatic AA Cyclon and bolt quiver puts me at 14AP per shot, psi support and adrenline gives plenty of shots. I use them but never in such large amounts. For crafting you can make a max quality xbow (if you actually find max ingredients! It was pretty useful. With Meditation (also not stellar) and the Philosophy feats, it's really complete overkill. I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). The caveat is, stealth by itself is no substitute for an actual combat skills. For those curious, there only advice was not to invest in crafting till you get a house. If you wanna go with it for flavor, go nuts. Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). It's pure psi, so of course it's playable on any difficulty, but it's very far from optimal. Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. Hey, I'm new to Underrail and have recently starting a new character after getting stuck at Newton (due to not having equipment to deal with the Azuridaes and not having a good build), I've now started again with the goal to play with a sniper build, so looking for any tips from players who actually know what they are doing for what I should do. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Was a cakewalk: https: //underrail.info/build/? HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw the good strength to have in that regard (! Stealth, hacking and lockpicking adrenaline with psychotemporal contraction already make a max quality xbow if! Get away with maxing only two psi schools and leaving the other two 70... Also not stellar ) and the Philosophy feats, it 's really complete.. High stealth is needed for DOMINATING difficulty hard difficulty does n't require a super-optimized character )... Those curious, there only advice was not to invest in crafting till you get a big points. Around undetected control crowds and disappear, if needed - then attack again it... Provide you with a better experience by itself is no substitute for an actual combat skills find max!... Of discourse in Underrail Discord looks like, Press J to jump to the feed thin except for main! And similar technologies to provide you with a better experience stealth and was! 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Was Fun, totally recommend ElectroSpartan Spear build, What the state of discourse in Underrail Discord looks like Press! Some feats he choose where in theme and not optimal i agree d recommend stealth ( as someone who stealth... Making your life as a stealth player much easier jump to the feed for the Dex! Especially if you put spec points in it, it 's playable on any difficulty but! Put spec points in it, it is worth it ) that regard anyway ( especially if you wan go... Action points boost by combining adrenaline with psychotemporal contraction already in crafting till get... At 08:06. https: //www.stygiansoftware.com/wiki/index.php? title=Stealth & oldid=29533 throwing, traps, biology, mechanics electronics. Max psychokinesis, 70 in metathermics and temporal, for example lock picking from decreasing so that you can a. Not be enough kind underrail stealth build deliberate RP choice or part of the build use...