Agility Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your agility to its fullest. Will you respond? 5 second duration. Which is better charisma vs intelligence : r/deepwoken Thabue Which is better charisma vs intelligence I am trying to make an azure flames build and it requires a lot of ether but I am not sure which one that gives the most ether and best buffs to pair with my azure flames. Deepwoken, an anime RPG from Monad Studios, truly challenges players to learn independently, utilize strategy, and recognize the crucial importance of patience. Iron Gut [Common Talent] - You have resistance against being poisoned by foods. Whenever you would get knocked but have a tether active, steal HP from the target to survive the hit. (+3 Elemental Intensity, +3 Health), Static Flash Clone [Common Talent, Thundercall Exclusive] - When using lightning clones you instead disappear leaving behind a static clone for a short duration. Reduce damage taken from the Tier 2 insanity, Scratching. Whiffing will double the cooldown to a maximum of 30s. At 3 stacks, your next lightning mantra will instantly cast. Repairing restores? (+2 Elemental Intensity). (+5 Passive Agility), Matador [Common Talent] - Deal +20% more damage with hyperarmor to enemies. (+1 Passive Agility), Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. Pressure Blast - Unleash a powerful pressure blast from the weight of your weapon. Grasp on Reality [Common Talent] - Damage taken from insanity is reduced. At 3 stacks of Inspiration. Defensive Sweep [Common Talent] [Spears] - Posture breaking an opponent grants you +50% Penetration for 3 seconds. Bruiser's Mixup [Common Talent] - Switching your Fist Style mid-fight makes your basic Fist attacks inflict bleed temporarily. By far 100 heavy and get normal or alloy crescent cleaver, 90 fort for health and other talents . Whenever you land an M1, you disable every source of your opponent's healing for 8 seconds. Braced Collapse [Common Talent, Fortitude] - After being block broken, the next attack to hit you deals reduced damage. Prerequisites: Agitating Spark, 40 Charisma, Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. Dark Replenishment [Shadowcast Exclusive] Knocking out an enemy in combat restores a portion of your ether. QuickDraw [Common Talent] - Allows you to fire your offhand gun right after swinging [not necessary on dual guns]. Duelist's Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. Use your lightning to defibrillate your allies on the battlefield. (+4 Sanity). Cold Front [Common Talent, Frostdraw Exclusive] - Your vent is imbued with glacial frost. Upon pressing X, you will leave Illusionary Realm early, leaving behind 3 creatures: Become invisible for 5 seconds whenever you knock an enemy. Flame Wisp - Summon a wisp which boosts HP regen and lights campfires when not healing you. (120 second cooldown). The speed boost is represented by a red glow around the player's eyes. Prerequisites: 55 Charisma, all Silvertongue talents, Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. Clutching Shadow - You stand still and use a force like move (from Star Wars) and choke your enemy out, then slam them into the ground. (+2 Passive Agility, +2 Health). "Saved" being interrupting a grip attempt. Chain Reaction [Common Talent, Intelligence] - When applying a potion effect to someone who already has one, the new effect is amplified. Do you like fantasy worlds where you have to explore everything by yourself? Gain hunger and thirst when you are credited for the death of a monster, NPC or player. (+3 Elemental Intensity), Mutual Exclusive: Eruption Path: Lava Serpent, Cauterized Wounds[Common Talent, Flamecharm Exclusive] - Blood loss from all sources is lowered. niceghy 1 yr. ago. You can toggle spell shout visibility by typing '/e shout' into chat. When outside of the depths, passive sanity recovery is increased. Chilling Flourish [Common Talent, Frostdraw Exclusive] - When flourishing an enemy, they leave behind a trail of ice in the direction you send them. A certain Talent in a certain category. (+1 Passive Agility). Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. Controlled Combustion [Common Talent, Flamecharm Exclusive] - Your Agitating Spark no longer spreads to your allies. Prerequisite: Static Link, 70 Thundercall, Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. 105. [This only applies to npcs. Prerequisites: Achieve a Power level of 5 and a Light Weapons attribute of 25, talk with. Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest. Obtained after fishing 50 times successfully. Windwaker [Common Talent] - Call upon a gust of wind to propel your boat even faster. (+2 Health), Hidden Blade [Common Talent, Agility] - Assassinations now leave enemies on the ground longer. Mantra names are auto formatted so that caps are forced at the start of every word and cannot be elsewhere. When your Armor is at 0%, movement speed is increased by 25%. Grant the speed from Wind Gates to the boat you are driving for a short duration. Wild Alchemy [Common Talent, Intelligence] - Potions you prepare will have a chance to have doubled ingredients when mixed. Prerequisite: 40 Willpower, 15 Strength, Murmur: Ardour. Made by Cyfer#2380 . Give and Take [Common Talent, Charisma] - Deal less damage to comrades and receive less damage from comrades. Firmly Planted [Common Talent, Fortitude] - All slow debuffs towards you are cut in half. (+5 Elemental Intensity. Taunt - Taunt those around you, causing them to be unable to jump and to take extra damage. Pocket Bombs [Common Talent] - You have a chance to activate a bomb in your inventory when damaged. Prerequisites: All Assassin Talents, 85 Agility. Prerequisite: Cryonis, 15 Heavy, 45 Frostdraw. For example: Overflowing Dam requires 40 INT as a prerequisite. Static Withdraw [Common Talent, Thundercall Exclusive] - If you get knocked for the first time, if someone tries to carry you, you can discharge and damage them, goes on cooldown after use. You will automatically gain this at Power 10 on all new slots. Obtained after fishing 25 times successfully. second cooldown afterward. Granted by [.] The enemy must not be in combat to trigger this effect. (+1 Sanity). Does not proc on the subsequent roll cancel. Synergizes well with Aerial Stab or mantras that send the user and target in the air. Warden's Blades - Creates 4 spinning blades that revolve around you very fast. Prerequisites: Jus Karita and Swiftkick Prodigy, Blade's Edge [Common Talent] [Spears] - Damage dealt with the tip of the spear is increased by 10% (+2 Passive Agility). Commands Given: "Sleep", "Drop", "Eat", "Say (Text)", "Use", "Locate", "Leech", Command: Fight [Common Talent] - Command your servants to fight for their master, granting them enhanced stats for a duration (+4 Ether, +4 Health), Prerequisites: 50 Charisma, Vow of Mastery, Effect: Buff speed slightly and major power boost, Prerequisites: 75 Charisma, other Vow of Mastery talents, Prerequisites: 60 Charisma, Vow of Mastery, Effect: Pulls the subject to you even through walls and if they're knocked they get up immediately, Command: Run [Common Talent] - Command your servant to run with all their might. Casting a mantra named "64 palms" will say "Palms!". Dragon's Song [Common Talent] - Using a mantra after an uppercut reduces its cost. Ice Lance [2 Star Mantra] - Charge in front of you with an ice spear, dealing high damage. (+3 Health, +6 Sanity), Prerequisites: 50 Frostdraw, 20 Willpower. Prerequisites: Power 13, 65 Thundercall, First Interrogation. Spike Traps [Rare Talent, Frostdraw Exclusive] - Press [F] during the wind up of your Ice Spikes to create traps around you instead of spawning a spike in the normal spot. Prerequisites: 40 Flamecharm, 40 Willpower, Graceful Flame, Soundness of Mind [Common Talent, Flamecharm Exclusive] - Standing close to your graceful flame will stabilize your level of Sanity. You can filter Talents in a campfire to see their associated stats. Last Laugh [Common Talent, Flamecharm Exclusive] - Gain the ability to incinerate yourself. (+5 Elemental Intensity), Cryonis [Common Talent, Frostdraw Exclusive] - All ice spells casted ontop of ice cost less Ether. Prerequisite: 80 Intelligence, Potion Quaffer. ?% more HP to the boat when it's below? Heretic's Sutra [Common Talent] - A chant that steers you into the state of Insanity for 20 seconds. Stacking the talent add the chances together for 40% instead of making 2 separate rolls. Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Prerequisites: Use a Greataxe, Impairing Blow, 40 Heavy Weapons Mastery. You take reduced damage from enemies while this is applied. Renamed mantras will use the new name. Prerequisites: Fire Palm (Flamecharm Mantra). Strength Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Strength to its fullest. (+4 Ether). Cyclone Blade [Common Talent] - After a successful Gale Dash you wrap your weapon in wind essence causing your next Light attack to do bleed damage and chip through your opponents block. Note: Does not require any other Elementalist talents despite being an advanced talent. Tirans gain Feathered Glider with infinite durability. Further scales with willpower, Prerequisites: 30 Fortitude, 30 Willpower, PEN calculation: incoming PEN * 0.6 = reduced incoming PEN. Daret-san 9 mo. Prerequisites: Flame Blind, 30 Flamecharm and 25 Strength. Black Out [Common Talent, Shadowcast Exclusive] - Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantra. The Card, "Exploding Mirage Clones" will always explode with the original red flames, even if you've obtained the Azure Flames card. Morale Booster [Common Talent. (+3 Elemental Intensity, +2 Health), Assassin [Common Talent, Agility] - Assassination damage now scales with level. (+1 Passive Agility, +3 Health), Deep Wound [Common Talent, Light] - Assassinating a target with a dagger applies anti-heal for 20 seconds. Rapid Slashes - Rush down your opponent cutting them apart. This ability last for 2 seconds and goes on a 6 second cooldown when it activates. Stormcaller Slash [Common Talent, Thundercall exclusive] - Call forth the fury of storms by pressing F at the end of your move. If you hit someone while on fire, apply fire damage. Prerequisite: 40 Charisma, Sing (Charisma Mantra). (+5 Elemental Intensity), The following Galebreath Mantras have knockback and can benefit from this talent: Airforce, Champions Whirlwind, Tornado Kick, Gale Punch , Rising Wind, Wind gun, Prerequisites: 50 Galebreathe, Breathing Impact, Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe. Prerequisites: 60 Intelligence, Prediction (Intelligence, Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. Makes you immune to Defiant Until the End and Last Second Negotiations when it procs. Applying chill or freeze now applies ice crystals on the enemy instead. Intelligence gives you more ether and reservoir so that's useful. Create an account, join our Discord server and read our editing policy! Prerequisites: Taunt (Charisma Mantra), 90 Charisma. (+2 Elemental Intensity, +6 Passive Agility). Shadow Roar [2 Star Mantra] - After a short wind-up, you scream out Dark particles in a large AOE, dealing damage to opponents. Prerequisite: 50 Fortitude, 50 Thundercall, Shocking Finish [Common Talent, Thundercall Exclusive] - Following a flourish up with a lightning beam causes it to be casted instantly. 2 Charm Mantras 3 Talents 3.1 Charm Giving Talents 3.2 Charm Augmenting Talents 3.3 Vow of Mastery 4 Notes What is Charm Charm is a system used by Charisma builds to buff and debuff both allies and enemies alike. Spell Shout [Character Exclusive] - You will now shout your mantra name upon cast. (+5 Health). Upon landing your Critical, your next running M1 will have increased range. (+1 Elemental Intensity). Tacet Drop Kick - Turn invisible before appearing above the target, knocking the enemy down if hit. Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. Prerequisites: Using Rapier, 50 Light Weapon. Ether Absorption [Common Talent, Intelligence] - Receive Ether back when inflicted with damage from Mantras. It sees you diving into a fantasy world where death will follow you around. Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities cause ice crystals to grow on your opponent instead of slowing them. Goes on a??? Including yourself. ", which has a chance to automatically cancel the grip attempt, forcing the target to attempt a grip again. ), Boulder Climb [Common Talent] - Your climb height increases when you slide jump. Prerequisite: Turn in 5 pure ores at a blacksmith. Effect may inconsistently fail to manifest despite the visual effect. Way of Navae [Common Talent] - Gain the ability to use fist combat against weapons. Approaching Singularity [Common Talent, Intelligence] - You now gain +1% Mantra PEN for every 10 point of Intelligence. NEW AGILITY And CHARISMA TALENTS | Deepwoken - YouTube New talents, pretty cool tbh, might be good for pvpPretty new to deepwoken content, dont mind if i get some stuff wrong.Like the vid if. These freebies won't take up a slot in your Talents, and will instead make room for themselves to fit into your deck. If you watch this video you're not. Winter's Protection [Common Talent, Equipment Exclusive] - Your tightly-bound winter gear negates elemental damage buffs from weather on damage against you. Add a Comment. (+3 Health). Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. Prerequisites: Have 30 Kyrsan Medalions and speak to, Prerequisites: Sacrifice 4 players with oaths in. You can still be damage but wont be knocked even at 0%. Prerequisites: 35 Galebreathe, 30 Agility, Gale Trap [Common Talent, Galebreathe Exclusive] - Knocking a player tags them with a wind trap, cause anyone to pick up that body to get sent flying. (+5 Sanity), Amount of time you stay knocked is reduced from 10 seconds to 7 seconds. Water off a Duck's Back [Common Talent] - Venting will shift any elemental status effects affecting you onto those hit by your vent. Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. Conquer your Fears [Common Talent] - Killing the beings of the deep replenishes your sanity somewhat. Strong Leap - Kick off the ground with your strength, sending you into the air. Frost Buster [Common Talent, Frostdraw Exclusive] - Greatsword and Greathammer Crits leave a trail of ice. Prerequisites: 10 Willpower, Breathing Exercise, Disbelief [Common Talent] - You're resistant to the effects of Illusion magic. Provides I-frames for the duration of the invisibility (3 seconds). Mantra Permanence [Common Talent, Intelligence] - Knocking an enemy with a mantra refunds the cost of the mantra. 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